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No New Posts Visitors Entrance

A visitor to the Ministry of Magic comes to a broken-down red telephone box located on a dingy street which has several shabby offices, a pub, and a wall covered with graffitti. When the telephone in the box is dialed (62442, the word M-A-G-I-C), the welcome witch's voice answers, not from the phone but from the air as if the person is standing right there. Visitors must state their business, upon which a silver badge pops out with the visitor's name and purpose of visit. Then the telephone box drops down like a lift for about one minute, after which the visitor is in the Atrium.

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No New Posts Level One: Ministers Office

Of most importance. Never is anyone to enter here without an apointment that has been read agreed to and signed in triplicate.

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No New Posts Level Two: Magical Law Enforcement

Divisions

  • Auror Headquarters
    The Auror Headquarters is an open area that is divided into cubicles. The walls of these cubilces are covered in wanted posters, personal photographs, Quidditch posters, and Daily Prophet clippings.


  • Misuse of Muggle Artifacts Office
    A small and crowded office at the end of a shabby corridor on this level.


  • Wizengamot Administration Services

1 21 proclaim a law not my wife!//Seth
by Shadow Cooper
Sept 24, 2009 17:00:24 GMT 10
No New Posts Level Three: Department Of Magical Accidents and Catastrophies

Because the two are entirely different there are two devision and a third just to well clean things up.

  • Accidental Magical eversal Squad. For Accidents

  • Obliviator Headquarters. For accidental ctastrophies

  • Muggle Worthy Excuse Comittee. Cause according to them we don't exist

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No New Posts Level Four: Department For the Regulationd and Control of Magical Creatures

Duely becoming one of the ministries top priorites.

  • Beast Being and Spirit Devision *Under going Comfort Referbishment* *Employing Brave Pain tolerent desk workers*
  • Goblin Liason Office
  • Pest Advisory Board *Exterminators Wanted*

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No New Posts Level Five: Department Of International Magical Corporation

No need of referbishment since 1765.
Devisions Include

  • International Confederation of Wizards, British Seats

  • International Magical Office of Law

  • International Magical Trading Standards Body

1 25 A busy life.. or is it? / OPEN
by Prithvi Raichand
Dec 27, 2010 17:08:07 GMT 10
No New Posts Level Six: Department Of Magical Transportaion

A twent four hour job in wizarding world. Everyone is moving and groaning about soething there is always something going on in one of these devisions

  • Apparition Test Center

  • Broom Regulatory Control

  • Floo Network Authority

  • Portkey Office

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No New Posts Level Seven : Department of Magical Games and Sports

Ofcourse every kid who has failed at flying his broom wants to be here but the floor is constantly bustling and papers fly across the room with people close behind. It's amzing how much gets done in the devisions.
Devisions

  • British and Irish Quidditch League Headquarters

  • Official Gobstones Club

  • Ludicrous Patents Office

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No New Posts Level Eight: The Atrium

The Atrium is a large hall with fireplaces up and down both long walls. Down the left-hand side of the hall are gilded fireplaces which witches and wizards can use to arrive at the Ministry. The right-hand side contains gilded fireplaces as well, and these are used for departures. The floor is polished dark wood. The ceiling is peacock blue with golden symbols moving across it. The Fountain of Magical Brethren lies halfway down the Atrium. A group of golden statues, containing a wizard, a witch, a centaur, a goblin, and a house-elf, spout water into the surrounding pool of water. At the end of the Atrium is a set of golden gates, next to which is a security stand. Eric Munch is usually on duty here. He registers the wands of visitors. Another smaller hall is beyond the gates and here there is a series of lifts (elevators).

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No New Posts Level Nine: Department Of Mysteries

Deep in the lowest level of the Ministry of Magic, on the ninth floor, lies the Department of Mysteries. Here wizards who are called Unspeakables go about researching some of the most impoderable and impenetrable mystries of existence. These wizards have discovered that there is magic that is inherent to the very fabric of existence which manifests itself in ways which are difficult to explain and even more difficult--if not impossible--to control. The Unspeakables explore and experiment with these mysterious forces in various chambers which are clustered around a circular room lined with doors.

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No New Posts Level Ten: Courtroom

This level can only be reached by the stairs to the left of the door which leads to the Dept. of Mysteries on Level Nine. Dungeon-like corridors lead to Courtroom Ten. The walls of the courtroom are dark stone. In the center of the room is a chair covered in chains which sits below rows of high benches on which the Wizengamot sit.

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Ministry of Magic

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Ministry of Magic
Here is where the law begins and end, where trials are taken place and where there are eximents always happening and fights somehow manage to break out often.
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